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Designing NPCs

Here’s a quick overview of villager’s functions. They would all have basic needs as passive parameters, and a relationship with the...

NPC Systems

This week I had focused on continuing with the dialogue system, pathfinding, and role behaviours. The systems on their own are working...

Paper Prototyping

One of the main goals when the project was first conceptualized was to move away from the popular omnipotent POV from other city builders...

Technical Prototype

Our team is currently working on a game titled Lil Tribals. It's a community management game based around resource management and social...

Design of Trees

Considering that Little Tribals (official game name still pending)  is to be set in a forest, it's highly likely players will be in an...

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