top of page

Final Assets and Final Panic

There is about a week left before we submit the final build of our game, which means all the assets should done. Lucky for me, with the...

UI Design

One of the things we have been struggling with has been the UI design. Mainly because we had conflicting opinions on whether it should be...

Cutscene System

Our game has minimal cutscenes, with the beginning tutorial being the only real cutscene in the game. However, this cutscene had to be...

Quest System

In order to further develop player-to-NPC relationships, we decided that we would implement a quest system into Lil Tribals. It would...

The Art of Visual Feedback

Visual feedback is an important part of player interaction. This might seem obvious but sometimes it's hard for us (as developers) to...

bottom of page